CCPL-Lodi

Next meeting is on 1/19 at the Woodbridge location. Doors open at 6:30, and play begins at 7:30.

CCPL-East

Next meeting on 1/24 at the Empire Ranch location. Doors open at 6:30, and play begins at 7:30.

About CCPL

The Capitol Corridor Pinball League (CCPL) was formed in 2011 to give pinball enthusiasts between the Bay Area and the Sierras a chance to participate in competitive pinball events. From its humble beginnings in Vacaville, it quickly expanded to Fairfield in 2012 with a new section forming in Folsom in 2013. The latest section in Lodi will be kicking off in July of 2015.

With the help of local individuals who are willing to share their machines with other pinball enthusiasts, regular meetings are held every other Tuesday evenings, with an all-day playoff event at the end of each season, generally held on a Saturday.

The league is IFPA-sanctioned and WPPR points are awarded to all participants, and both the regular season and the playoffs are reported as separate events. There are 6 weeks per season and 4 seasons per year.

If you are interested in participating in the league, in hosting a meeting, or in starting a section, please contact us.

When

League nights are held on Tuesday evenings, every other week. Playoffs are generally held on the Saturday afternoon following the last regular season meeting. Please check out the calendar for meeting dates.

Where

There are currently two CCPL sections, CCPL-East that meets in Folsom and CCPL-Lodi that meets in Woodbridge. League meetings are held in the private homes of pinball enthusiasts, so location information is only made available to league members, following a vetting or referral process. If you are interested in joining CCPL, please contact us to begin the process.

Contact Us

League Rules

Regular Season Format and Scoring

On league night, players are put in groups of 3 or 4 players and each player gets one try on each of 4 separate machines. The machines are selected from as many different eras as possible. Machines eras are: Electro-Mechanical, early Solid State, late Solid State, Dot Matrix Display pre-2000, or Dot Matrix Display post-2000. Practice on tournament machines is not allowed on league nights.

A player point total for the night is directly related to the performance on each machine when compared to all other players and depends on the number of players bested by that player’s score. For example, if 16 players are competing on a given league night, the highest score on that machine for the night will earn 16 points, while the lowest score on that machine for the night will earn 1 point.

This allows both for players with limited experience to get instantly rewarded for a good performance and for players who perform well consistently to get rewarded for their overall performance.

Additional bonus points are awarded at the end of the league night for the following items: “Top Score Bonus” for getting the highest score on a machine (1 point per high score, up to 4 points per meeting), “Top Dog Bonus” for getting the highest combined point total (without “Top Score Bonus” points being counted, maximum 1 point per meeting).

Regular season standings will be based on the total points for each player across all 6 weeks for each season and reported to IFPA as such.

Playoff Qualification and Seeding

Players are automatically qualified for the playoffs by attending at least 4 out of 6 league nights for their respective section.

Playoff seeding is determined by the total points accumulated throughout the 6 weeks (i.e., the regular season standings).

Playoffs Rules

  • Playoffs are played in a modified single-elimination, bracket-style format with byes being awarded to the higher seeds, as necessary, to complete the bracket.
  • Matches are best 2-out-of 3 format while ranking games are single games.
  • In each match, the higher seed gets the choice of machine and order of play for games #1 and #3 and the lower seed gets those choices for game #2.
  • A lower-seeded player “takes the seed” of a higher seeded player that they beat (i.e., there is no-re-seeding during playoffs).
  • Ties in regular season standings are resolved via single game matches prior to the beginning of the playoffs session
  • Awards and trophies are given to the top 3 finishers.

Playoffs Process

  • In the first round, 8 players meet in head-to-head, best 2-out-of 3 games, matches. The 4 winners move on to face the next 4 lowest seeds who have not yet taken part in the playoff while the 4 “non-winners” face off on a single game to determine final seeding.
  • This is repeated as necessary until 4 players emerge and those 4 players compete in the semifinals and finals.
  • In the semifinals, the remaining 4 players meet in 2 head-to-head, best of 3 games, matches. The 2 winners move on to the final while the 2 “non-winners” face off on a single game to determine 3rd place.
  • In the final, the remaining 2 players meet in a head-to-head, best of 3 games, match. The winner takes 1st place while the “non-winner” takes 2nd place.

Tournaments

1/14/2017 - 2017 Winter Cup


Note: WPPR Points awarded (this tournament is sanctioned by the IFPA)
When:
Saturday, January 14th 2017
What Time:
11:00am practice, play starts at 12:00pm sharp
Where:
1096 Sandwick Way
Folsom, CA 95258
  • Doors open at 11:00am for practice, play begins at 12:00pm sharp
  • Last tee-time by 2:00pm
  • $10 to enter, 100% goes to prize money
  • Pin-Golf style tournament
  • 9 hole qualifying round, followed by 3 hole match play finals
  • Top half of the field advances to finals

2017 Winter Cup Pin-Golf Tournament

CCPL is organizing the first of an annual Winter Cup Pin-Golf style tournament. This is an IFPA-sanctioned tournament with 100% of the entry fees going towards the prize pool.

Everyone from the local pinball community is welcome to participate and get an introduction to what CCPL is all about. This is also a nice yearly celebration to kick off a new year of league play and tournaments. With an informal Pin-Golf style tournament, the focus is on fun and camaraderie.

General Course Rules:
  • Last tee-time by 2:00pm! All entrants must start playing by 2:00pm.
  • Extra balls are counted as a continuation of the current ball being played, NOT an additional stroke.
  • Once a player reaches the target goal, they should record their strokes and plunge any remaining balls to keep things moving.
  • Tilting another players ball will result in an automatic score of 6 strokes awarded to the offending player for that hole.
  • The player whose ball was tilted will replay the hole after the group completes their game, ONLY if the player did not already reach the target goal.
  • Slam tilting a game in progress will result in an automatic score of 6 strokes awarded to the offending player for that hole. A second offense will result in a disqualification from the entire tournament.
  • Bang backs and death saves are not allowed.
  • Playing another player's ball (playing out of turn) Will result in a 1 stroke penalty.
Qualifying Round:
  • Players will be put in groups of 2, 3, or 4, depending on turn out and time constraints.
  • Each player in the group will play for a goal indicated on the machine.
  • The number of balls played to reach the the indicated goal will be counted as "Strokes".
  • Each game counts as a single hole.
  • Once a group completes a hole it will move to the next hole.
  • The qualifying round will be 9 holes (9 games).
  • There is a maximum of 6 strokes per hole.
  • If a player does not reach the goal within 5 balls played, their score will be recorded as a 6 (6 strokes).
  • Lowest scoring player (fewest strokes) plays first on the next hole. Second lowest score plays next, and so on.
  • At the end of qualifying (9 holes), the top half of all players with the fewest strokes will advance to the finals.
  • In the case of needed tie breakers, players will compete in a group on a single randomly chosen machine for high score.
Finals Round:
  • Top half of the field from qualifying will advance to the finals round.
  • Seeding is based on the number of strokes from qualifying, with the lowest total strokes as the top seed.
  • Players will be assigned to a group of 4 according to seed.
  • Each group will play a total of three holes.
  • The two players with the lowest number of strokes after three holes will advance to the next group, with two players being eliminated each round.
  • Matches will continue until there is one remaining player.
  • The final remaining player will be declared the 2017 Winter Cup Champion.
Price:
$10 per player
Payouts:
1st place50% of prize pool
2nd place25% of prize pool
3rd place15% of prize pool
4th place10% of prize pool

Course Holes (subject to change)

HOLE #1 - Sorcerer
Par 2

Light Spinners
  • Shoot spot targets to collect corresponding letters in S-O-R-C-E-R-E-R
  • Collect all letters in S-O-R-C-E-R-E-R to light spinners

HOLE #2 - Space Shuttle
Par 3

Collect a Shuttle Value
  • Shoot spot targets and center drop target to collect corresponding letters in S-H-U-T-T-L-E
  • Collect the final letter in S-H-U-T-T-L-E to score the lit Shuttle value

HOLE #3 - Gorgar
Par 3

Collect 15k Eject Hole Value
  • Complete top left side G-O-R drop targets to light GOR
  • Complete middle G-A-R drop targets to light GAR
  • Once both sets are complete, left side kick out hole will advance
  • Completing both sets of drop targets TWICE will advance the kick out hole to 15,000
  • Shoot left side kick out hole when lit for 15,000

HOLE #4 - Doctor Who
Par 3

Play Video Mode Twice
  • Shoot right side spot targets to light corresponding letter in E-S-C-A-P-E
  • A ball rolling into the Tardis (blue police box) from the pop bumpers will also spot a letter in ESCAPE
  • Light all letters in ESCAPE to qualify video mode
  • Shoot the Build Transmat lane (top left lane) and through the pop bumpers into the Tardis to start video mode
  • Repeat to re-start Wave 1 video mode or play Wave 2 video mode, both will complete the goal

HOLE #5 - The Walking Dead
Par 3

Kill 10 Walkers and collect extra ball
  • Shoot any red flashing crosshair shots
  • Each lit crosshair shot made scores one Walker kill
  • Kill 10 walkers to light extra ball at Woodbury
  • Shoot Woodbury to collect walker kill extra ball

HOLE #6 - Star Trek (Stern)
Par 3

Start Three Level 1 Modes
  • Must start three different level 1 modes, not a level 2 or level 3 of the same mode
  • Shoot left kick-out hole or shooter lane (under top-right flipper) to start a mode when lit
  • Choose any level 1 mode and play through until the mode ends, completed or not
  • Start two more level 1 modes in the same manner
  • Third and final mode just needs to be started, not played through until mode end

HOLE #7 - F-14 Tomcat
Par 3

Collect Echo kill
  • Shoot left side kick back lane (Yagov) to advance kills
  • Shoot center stand up targets when kill is lit (inlane rollover) to also advance kills
  • Advance kills until you light the Echo kill

HOLE #8 - Terminator 2
Par 3

Start Payback Time
  • Shoot lit ramps to increase the Security Level
  • Light ramps by alternating ramp shots
  • Advance to the 10th Security Level (light both CPUs) to start Payback Time

HOLE #9 - Rack 'em Up
Par 4

Collect all stripes or all solids
  • Shoot flashing pool balls to collect that ball
  • Collect a full set of stripes OR solids

MULLIGAN - Tommy
Par 3

Start Multi-ball
  • Shoot the mirror to spell TOMMY and lower the mirror
  • Once mirror is lowered, shoot the mirror hole or the left scoop to start multi-ball
  • Multi-ball is automatically qualified by ball 3 but you must start it with either shot

Backup Holes

Black Pyramid
Par 2

Spell BLACK PYRAMID
  • Top kick-out hole spots rotating letter in B-L-A-C-K
  • Shoot each spot target corresponding to a letter in P-Y-R-A-M-I-D
  • Completing right side inline drop targets qualifies right side star rollover to spot BLACK the first time and PYRAMID the second time

Judge Dredd
Par 3

Start Four Modes
  • Shoot lit BUILD CHAIN shots at the left ramp or top right Sniper hole to start lit mode
  • Either complete the mode or let it timeout to relight the BUILD CHAIN shots
  • Start a total of four modes in this manner

Past Tournament Results

Contact the

Capitol Corridor Pinball League

Feel free to contact us if you would like more information about CCPL or wish to join our league.

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Shirts are ordered in runs of 20 or more and cost $20 each. When your size becomes available, we will contact you.

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