CCPL-Folsom

Next meeting on 2/13 at the Prairie City location. Doors open at 6:30, and play begins at 7:30.

CCPL-Lodi

Next meeting is on 2/08 at the Downtown Lodi location. Doors open at 6:30, and play begins at 7:30.


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Capitol Corridor Pinball League

Welcome to the Capitol Corridor Pinball League website, bringing Power to the Pinball since 2011!

This is an IFPA-sanctioned league with bi-weekly Tuesday meetings in Folsom, CA and bi-weekly Thursday meetings in Lodi, CA.

If you are interested in joining or if you want more information, please .


League Details

About CCPL

The Capitol Corridor Pinball League (CCPL) was formed in 2011 to give pinball enthusiasts between the Bay Area and the Sierras a chance to participate in competitive pinball events. From its humble beginnings in Vacaville, it quickly expanded to Fairfield in 2012 with a new section forming in Folsom in 2013. The latest section in Lodi has been a success since 2015.

With the help of local individuals who are willing to share their machines with other pinball enthusiasts, regular meetings are currently being held on Tuesdays and Thursdays.

The league is IFPA-sanctioned and WPPR points are awarded to all participants who participate in at least 50% of the league meetings. There are 6 meetings per season and 4 seasons per year for each league section.

If you are interested in participating in a league, in hosting a meeting, or in starting a section, please .

When

League nights are held bi-weekly in Folsom on Tuesday evenings and bi-weekly in Lodi on Thursday evenings. Playoffs are generally held on the Saturday afternoon following the last regular season meeting. Please check the calendars for meeting dates.

Where

There are currently two CCPL sections, CCPL-Folsom that meets primarily in Folsom and CCPL-Lodi that meets in Lodi and Woodbridge. League meetings are held in the private homes of pinball enthusiasts, so location information is only made available to league members, following a vetting or referral process. If you are interested in joining CCPL, please to begin the process.


League Rules

CCPL adheres to the PAPA/IFPA Tournament Rules whenever possible. Specific rulings may differ at the league manager(s) discretion. Event hosts also maintain discretion over game setup. Ultimately, league manager(s) have final say in all rulings.

By participating in any CCPL league section, you are agreeing to put forth your best effort at all times!

League manager(s) reserve the right to disqualify any player from competition if they are deemed to not be putting forth their best effort or otherwise displaying a blatant disregard for the rules or established etiquette.

Registration & Dues

Participation in a league section requires registration by expressing interest in playing for a season and presenting league dues. You are not considered registered for a season until both these criteria are met. League dues cover food, trophies, prizes, and other administrative costs. As the league grows, and capacity at locations is limited, some league sections will have a cap system in place to make sure that players can still have fun while things can still go smoothly on league night. As required, a waitlist will be maintained if a league section is at capacity.

The league manager will announce when registration is open for the next season. Interested players then declare their interest in playing and present their league dues. League dues will be collected by means announced by the league manager. Registration for a season will typically commence at the last regular season meeting and remain open during the following season until the player cap is reached.

Registration
  • League dues for a season are $20 per person, due at the time of registration, and are not pro-rated.
  • In order to register you must provide an email address and agree to pay attention to communications from the league.
  • Registration is limited to a specific number of players per season and per league section.
  • After the player cap is reached, other players who want to register will be placed on a waitlist for the next season.
  • Registered players from the previous season will have the opportunity to renew their registration for next season before players on the waitlist.
  • If there are fewer players renewing than the cap limit, players on the waitlist will be added in waitlist order.
Unregistered Players
  • Unregistered players are allowed at the discretion of the league manager to gauge their interest in possibly joining league or the waiting list, or as a guest of a registered player.
  • All unregistered players must be cleared prior to the league night by notifying the league manager(s).
  • Registered players are not allowed to bring guests without first notifying the league manager(s).
  • The league manager has sole discretion on allowing guests or visitors to participate during a league night.
Regular Season Format and Scoring

On league night, players are put in groups of 3 or 4 players and each player gets one try on each of 4 separate machines. The machines are selected from as many different eras as possible. Practice on tournament machines is not allowed on league nights.

A player point total for the night is directly related to the performance on each machine when compared to all other players and depends on the number of players bested by that player’s score. For example, if 16 players are competing on a given league night, the highest score on that machine for the night will earn 16 points, while the lowest score on that machine for the night will earn 1 point.

This allows both for players with limited experience to get instantly rewarded for a good performance and for players who perform well consistently to get rewarded for their overall performance.

Additional bonus points are awarded at the end of the league night for the following items: “Top Score Bonus” for getting the highest score on a machine (1 point per high score, up to 4 points per meeting), “Top Dog Bonus” for getting the highest combined point total (maximum 1 point per meeting).

Regular season standings will be based on the total points for each player across all 6 weeks for a given season.

Playoff Qualification and Seeding

Playoffs are split into "A" and "B" player pools.

"A" qualifiers must attend at least 3 out of 6 league nights for their respective section to be eligible. The number of "A" spots available will be 50% of the total number of players who attended 50% of the league meetings. For example, if 31 different people attended 50% of the league meetings, there will be 15 "A" spots available. Playoff seeding is determined by the total points accumulated throughout the 6 weeks (i.e., the regular season standings).

"B" playoffs is open to everyone who attended at least one league meeting for the season and did not qualify for the "A" playoffs. The format of the "B" tournament is subject to change and not announced until we know how many "B" players we have in attendance.

"A" Playoff Rules
  • "A" playoffs are played in a modified single-elimination, bracket-style format with byes being awarded to the higher seeds, as necessary, to complete the bracket.
  • Matches are best 2-out-of 3 format while ranking games are single games.
  • In each match, the higher seed gets the choice of machine OR order of play for games #1 and #3 and the lower seed gets that choice for game #2.
  • A lower-seeded player “takes the seed” of a higher seeded player that they beat (i.e., there is no-re-seeding during playoffs).
  • Ties in regular season standings are resolved via single game matches prior to the beginning of the playoff session.
  • Awards and trophies are given to the top 3 finishers.
Playoff Process
  • In the first round, 8 players meet in head-to-head, best 2-out-of 3 games, matches. The 4 winners move on to face the next 4 lowest seeds who have not yet taken part in the playoff while the 4 “non-winners” face off on a single game to determine final seeding.
  • This is repeated as necessary until 4 players emerge and those 4 players compete in the semifinals and finals.
  • In the semifinals, the remaining 4 players meet in 2 head-to-head, best of 3 games, matches. The 2 winners move on to the final while the 2 “non-winners” face off on a single game to determine 3rd place.
  • In the final, the remaining 2 players meet in a head-to-head, best of 3 games, match. The winner takes 1st place while the “non-winner” takes 2nd place.