"bylaws", [last amended: January 2018]

These are a set of rules to codify existing management of the league and to allow new sections, coordinators and hosts to have a reference for implementation.

  1. Guiding Principle

    The Capitol Corridor Pinball League was created in 2011 with the purpose of expanding competitive pinball opportunities in a friendly environment. The league strives to provide an opportunity for players of all skills, new to pinball or returning to the hobby, to enjoy the game in the spirit of competition.

  2. Titles and Roles

    • Provide guidance on league issues
    • Can amend "bylaws"
    • Handle administrative management of the league
    • Maintain database, website, and social media presence
    • Manage outreach and merchandizing
    • Resolve any issues
    • Run league nights (assign teams, record scores, makes rulings)
    • Coordinate with host (machine selection/setup, food/drinks options)
    • Make pre- and post- announcements related to meetings and results
    • Run playoffs
    • Maintain administrative fee accounting
    • Provide trophies
    • Provide playing environment
    • Provide food (eligible for reimbursement from fees)
    • Set "house rules" of behavior

  3. Personnel, as of 2018

    • Damien Charléty
    • Michael Hosier
    • David Hosier (Folsom)
    • Michael Hosier (Lodi)
    • Michael Hosier (Folsom)
    • Jack Jarrett (Folsom)
    • Adam Preszler (Lodi)
    • Eric Neff (Lodi)
    • Chris Bannister (Lodi)

  4. General Rules

    New Members
    • Must provide name and e-mail to be added to database
    • Cannot bring guests, unless approved by section coordinator/host
    • Use of the PAPA/IFPA ruleset
    • Allowance for casual nature of league (i.e., compensation over sanction) at the discretion of the section coordinator
    • $20 per player per league season
    • Playoffs are potluck, by all and for all
    • Fees to be allocated in the following order:
      • league night food payment/reimbursement (does not include playoffs-see above)
      • administrative costs (including league wide and trophies)
      • minimum amount kept for cost overruns
      • remainder allocated to host(s) or prizes at the discretion of section coordinator

  5. Rules of Play

    [To be available on the website at all times.]

    [In the event that the website and these bylaws diverge, the published rules of play on the website will take precedence until the bylaws are updated.]

    CCPL adheres to the PAPA/IFPA Tournament Rules whenever possible. Specific rulings may differ at the league manager(s) discretion. Event hosts also maintain discretion over game setup. Ultimately, league manager(s) have final say in all rulings.

    Registration & Dues

    Participation in a league section requires registration by expressing interest in playing for a season and presenting league dues. You are not considered registered for a season until both these criteria are met. League dues cover food, trophies, prizes, and other administrative costs. As the league grows, and capacity at locations is limited, some league sections will have a cap system in place to make sure that players can still have fun while things can still go smoothly on league night. As required, a waitlist will be maintained if a league section is at capacity.

    The league manager will announce when registration is open for the next season. Interested players then declare their interest in playing and present their league dues. League dues will be collected by means announced by the league manager. Registration for a season will typically commence at the last regular season meeting and remain open during the following season until the player cap is reached.

    • League dues for a season are $20 per person, due at the time of registration, and are not pro-rated.
    • In order to register you must provide an email address and agree to pay attention to communications from the league.
    • Registration is limited to a specific number of players per season and per league section.
    • After the player cap is reached, other players who want to register will be placed on a waitlist for the next season.
    • Registered players from the previous season will have the opportunity to renew their registration for next season before players on the waitlist.
    • If there are fewer players renewing than the cap limit, players on the waitlist will be added in waitlist order.
    • If a registered player does not play 50% of the regular season meetings, they may lose their priority registration for the following season and be moved to the end of the waitlist.
    Unregistered Players
    • Unregistered players are allowed at the discretion of the league manager to gauge their interest in possibly joining league or the waiting list, or as a guest of a registered player.
    • All unregistered players must be cleared prior to the league night by notifying the league manager(s).
    • Registered players are not allowed to bring guests without first notifying the league manager(s).
    • The league manager has sole discretion on allowing guests or visitors to participate during a league night.
    Regular Season Format and Scoring

    On league night, players are put in groups of 3 or 4 players and each player gets one try on each of 4 separate machines. The machines are selected from as many different eras as possible. Practice on tournament machines is not allowed on league nights.

    A player point total for the night is directly related to the performance on each machine when compared to all other players and depends on the number of players bested by that player’s score. For example, if 16 players are competing on a given league night, the highest score on that machine for the night will earn 16 points, while the lowest score on that machine for the night will earn 1 point.

    This allows both for players with limited experience to get instantly rewarded for a good performance and for players who perform well consistently to get rewarded for their overall performance.

    Additional bonus points are awarded at the end of the league night for the following items: “Top Score Bonus” for getting the highest score on a machine (1 point per high score, up to 4 points per meeting), “Top Dog Bonus” for getting the highest combined point total (maximum 1 point per meeting).

    Regular season standings will be based on the total points for each player across all 6 weeks for a given season.

    Playoff Qualification and Seeding

    Playoffs are split into "A" and "B" player pools.

    "A" qualifiers must attend at least 3 out of 6 league nights for their respective section to be eligible. The number of "A" spots available will be 50% of the total number of players who attended 50% of the league meetings. For example, if 31 different people attended 50% of the league meetings, there will be 15 "A" spots available. Playoff seeding is determined by the total points accumulated throughout the 6 weeks (i.e., the regular season standings).

    "B" playoffs is open to everyone who attended at least one league meeting for the season and did not qualify for the "A" playoffs. The format of the "B" tournament is subject to change and not announced until we know how many "B" players we have in attendance.

    "A" Playoff Rules
    • "A" playoffs are played in a modified single-elimination, bracket-style format with byes being awarded to the higher seeds, as necessary, to complete the bracket.
    • Matches are best 2-out-of 3 format while ranking games are single games.
    • In each match, the higher seed gets the choice of machine OR order of play for games #1 and #3 and the lower seed gets that choice for game #2.
    • A lower-seeded player “takes the seed” of a higher seeded player that they beat (i.e., there is no-re-seeding during playoffs).
    • Ties in regular season standings are resolved via single game matches prior to the beginning of the playoff session.
    • Awards and trophies are given to the top 3 finishers.
    Playoff Process
    • In the first round, 8 players meet in head-to-head, best 2-out-of 3 games, matches. The 4 winners move on to face the next 4 lowest seeds who have not yet taken part in the playoff while the 4 “non-winners” face off on a single game to determine final seeding.
    • This is repeated as necessary until 4 players emerge and those 4 players compete in the semifinals and finals.
    • In the semifinals, the remaining 4 players meet in 2 head-to-head, best of 3 games, matches. The 2 winners move on to the final while the 2 “non-winners” face off on a single game to determine 3rd place.
    • In the final, the remaining 2 players meet in a head-to-head, best of 3 games, match. The winner takes 1st place while the “non-winner” takes 2nd place.