These are a set of rules to codify existing management of the league and to allow new sections, coordinators and hosts to have a reference for implementation.
The Capitol Corridor Pinball League was created in 2011 with the purpose of expanding competitive pinball opportunities in a friendly environment. The league strives to provide an opportunity for players of all skills, new to pinball or returning to the hobby, to enjoy the game in the spirit of competition.
[To be available on the website http://powertothepinball.com/#league at all times.]
[In the event that the website and these bylaws diverge, the published rules of play on the website will take precedence until the bylaws are updated.]
CCPL adheres to the PAPA/IFPA Tournament Rules whenever possible. Specific rulings may differ at the league manager(s) discretion. Event hosts also maintain discretion over game setup. Ultimately, league manager(s) have final say in all rulings.
Participation in a league section requires registration by expressing interest in playing for a season and presenting league dues. You are not considered registered for a season until both these criteria are met. League dues cover food, trophies, prizes, and other administrative costs. As the league grows, and capacity at locations is limited, some league sections will have a cap system in place to make sure that players can still have fun while things can still go smoothly on league night. As required, a waitlist will be maintained if a league section is at capacity.
The league manager will announce when registration is open for the next season. Interested players then declare their interest in playing and present their league dues. League dues will be collected by means announced by the league manager. Registration for a season will typically commence at the last regular season meeting and remain open during the following season until the player cap is reached.
On league night, players are put in groups of 3 or 4 players and each player gets one try on each of 4 separate machines. The machines are selected from as many different eras as possible. Practice on tournament machines is not allowed on league nights.
A player point total for the night is directly related to the performance on each machine when compared to all other players and depends on the number of players bested by that player’s score. For example, if 16 players are competing on a given league night, the highest score on that machine for the night will earn 16 points, while the lowest score on that machine for the night will earn 1 point.
This allows both for players with limited experience to get instantly rewarded for a good performance and for players who perform well consistently to get rewarded for their overall performance.
Additional bonus points are awarded at the end of the league night for the following items: “Top Score Bonus” for getting the highest score on a machine (1 point per high score, up to 4 points per meeting), “Top Dog Bonus” for getting the highest combined point total (maximum 1 point per meeting).
Regular season standings will be based on the total points for each player across all 6 weeks for a given season.
Playoffs are split into "A" and "B" player pools.
"A" qualifiers must attend at least 3 out of 6 league nights for their respective section to be eligible. The number of "A" spots available will be 50% of the total number of players who attended 50% of the league meetings. For example, if 31 different people attended 50% of the league meetings, there will be 15 "A" spots available. Playoff seeding is determined by the total points accumulated throughout the 6 weeks (i.e., the regular season standings).
"B" playoffs is open to everyone who attended at least one league meeting for the season and did not qualify for the "A" playoffs. The format of the "B" tournament is subject to change and not announced until we know how many "B" players we have in attendance.