8/17/2019 - Roll for Initiative

A Critical Hit Match Play / 3-Strikes style tournament.

WPPR Points awarded (this tournament is sanctioned by the IFPA)

  • Entry is limited to 32 players!
  • Email ccpl@powertothepinball.com to register for the tournament
  • Two-phase Match Play / 3-Strikes Critical Hit style tournament
  • Doors open at 9:00am for practice
  • Earn spell cards during Match Play from 10:00am-1:00pm
  • Remaining spell cards will be auctioned off between the end of phase 1 and 2:00pm
  • 3-Strikes knockout phase begins at 2:00pm
  • $20 to enter, 100% goes towards prize pool
  • FREE ENTRY by rolling a CRITICAL HIT when registering
  • Please bring snacks/drinks to share
When:
Saturday, August 17th 2019
What Time:
Doors open at 9:00am for practice
Cost:
$20 + spell card auction
Phase 1:
Match Play/Earn Spell Cards from 10:00am-1:00pm
Phase 2:
3-Strikes Elimination at 2:00pm
Where:
1096 Sandwick Way
Folsom, CA 95258
Registered Players:
  1. Adam P.
  2. Danny D.
  3. David P.
  4. Edie H.
  5. Eric N.
  6. Josh L.
  7. Joshua M.
  8. Kreig K.
  9. Kendra B.
  10. Marion B.
  11. Mark S.
  12. Michael H.
  13. Michael R.
  14. Mike B.
  15. Shannon M.
  16. Rusty C.
  17. Simon A.
  18. Sparky
  19. Spencer C.

2019 Roll for Initiative, Match Play / 3-Strikes Critical Hit Tournament

This will be a Critical Hit style tournament inspired by and using Karl DeAngelo's series of Critical Hit cards. Rolling a D20 and playing cards before or during a game puts an interesting and fun twist on this event. Earn spell cards during the first phase match play and then utilize them to survive during the second phase knockout round.

General Rules:
  • Upon registration, every player will receive one random spell card.
  • Players with an IFPA rank of 750+ will receive one additional random spell card at registration.
  • From 10:00am-1:00pm, players can earn spell cards through group match play.
  • If we have 20 or fewer players, one deck will be used. If we have 21 or more players, two decks will be used.
  • Bring extra cash if you want to bid on cards during the auction portion between the two phases of the tournament.
  • Players can then use their spell cards during the knockout phase of the tournament.
  • 100% of the prize pool will be paid back.
  • Bang backs and death saves are not allowed.
  • Rulings will adhere to the PAPA/IFPA Tournament Rules as closely as possible.
Price:
$20 per player
FREE ENTRY by rolling a CRITICAL HIT when registering
Payouts:
1st place50% of prize pool
2nd place25% of prize pool
3rd place15% of prize pool
4th place10% of prize pool
5th-8th place$10
Available Game List (subject to change at any moment):
  • TBD...
Experience Building - Match Play Phase:
  • Players will be placed into groups of 3 or 4.
  • Top two players after each game will earn a spell card.
  • Upon the conclusion of this phase, additional spell cards, if available, will be auctioned off.
  • Games and positions will be assigned by the tournament software.
  • Players DO NOT play spell cards during this phase.
Prizes will be offered for the following experience building achievements:
If there is a "tie" for a prize, the prize will NOT be paid out!
  • $10 - Most spell cards earned at the end of experience building, pre auction
  • $20 - Fewest spell cards earned at the end of experience building, pre auction
Survival Round - 3-Strikes Knockout Phase:
  • Players will be assigned into groups of 3 or 4 at the beginning of each round.
  • Each player rolls a D20.
  • The player with the highest roll gets first choice of game/position.
  • The player with the second highest roll gets second choice, and so on.
  • If a player rolls a CRITICAL HIT [20], they get both game AND position choice.
  • Each player can only select each game ONCE for the entire tournament until all selections have been exhausted.
  • Only open games can be chosen, no waiting for games.
  • After the match, the two players with lowest scores in the group receive a strike.
  • For a three player group, only the lowest scoring player will receive a strike.
  • After a player has 3 strikes, they are out of the tournament.
  • During this phase is when players are allowed to play spell cards.
  • Playing spell cards will be explained at the beginning of this phase.
  • A Shatter spell card cannot be used to shatter another Shatter spell card.
  • The tournament director has sole discretion on spell card resolution.