2/02/2019 - 2019 Winter Cup WPPR Points awarded (sanctioned by the IFPA)


CHAMPIONSHIP, High Score - 2/3

Player Sorcerer Skateball #3
David H. × × N/A
Michael H. N/A

FINALS

Player Sorcerer Spider-man VE Addams Family TIE Total
David H. 1 3 6   10
Nic S. 3 5 6   14
Steve S. 3 6 6   15
Michael H. 1 2 6   9

SEMIFINALS

Player Gold Ball Skateball Starship Troopers TIE Total
David H. 6 2 6   14
Simon A. 6 6 5   17
Steve S. 6 4 6   16
Player Cosmic Gunfight Baywatch Jack*Bot TIE Total
Nic S. 2 2 1   5
Alex L. 2 6 5   13
Michael H. 4 3 3   10

QUARTERFINALS

Player Sorcerer Baywatch Starship Troopers TIE Total
David H. 2 4 2   8
Eric N. 4 2 6   12
Rory M. 2 6 6   14
Simon A. 3 3 5   11
Player Gold Ball Spider-man VE Jack*Bot TIE Total
Nic S. 3 2 2   7
Michael H. 2 2 4   8
Jack J. 6 4 4   14
Rick D. 6 1 4   11
Player Cosmic Gunfight Skateball Addams Family TIE Total
Steve S. 2 3 4   9
Josh L. 2 5 6   13
Mike B. 3 6 6   15
Alex L. 2 2 5   9

1st Place - Michael H.

Top 4 - (l to r) 4th - Nic S., 3rd - Steve S., 2nd - David H., 1st - Michael H.


QUALIFYING (Avg. Score: 31.47, Avg. per Hole: 3.5, PGM: 1.17)

  #1 - GB (Avg. 4) #2 - SOR (Avg. 3) #3 - CG (Avg. 3) #4 - SMVE (Avg. 4) #5 - BAY (Avg. 3) #6 - SK8 (Avg. 4) #7 - JB (Avg. 3) #8 - SST (Avg. 3) #9 - AF (Avg. 4) Total
David H. 2 2 1 2 1 1 2 1 3 15
Nic S. 2 1 1 1 2 2 1 3 4 17
Steve S. 4 3 1 3 1 1 2 3 2 20
Josh L. 4 3 1 3 1 1 2 2 4 21
Michael H. 4 1 2 3 1 3 2 2 4 22
Eric N. 4 3 2 2 1 3 2 1 6 24
Rory M. 4 3 3 2 2 4 1 2 3 24
Jack J. 4 3 1 4 5 1 1 1 5 25
Mike B. 2 2 3 2 2 4 3 3 4 25
Alex L. 4 4 3 3 1 1 2 4 4 26
Rick D. 4 1 2 3 3 3 2 2 6 26
Simon A. 4 1 5 1 2 5 3 4 2 27
--- 12 PLAYER CUTOFF ---
Damien C. 4 2 2 6 1 6 2 2 2 27
Michael R. 4 4 1 1 2 4 3 3 6 28
Joshua M. 4 5 3 6 1 3 2 2 3 29
Spencer C. 3 3 3 4 5 4 2 2 4 30
Shannon M. 4 2 2 6 2 2 4 3 6 31
Juan B. 4 2 3 4 4 5 2 2 5 31
Joe F. 4 5 1 4 5 6 5 1 2 33
Erica V. 4 6 2 6 3 2 5 4 3 35
Kreig K. 4 6 2 4 3 1 5 5 6 36
Kevin L. 4 2 4 6 1 3 6 5 5 36
Mary Ann C. 4 3 5 4 3 2 6 3 6 36
Janet R. 4 3 6 6 2 6 4 6 1 38
Jeannie R. 4 4 5 6 6 1 4 3 5 38
Ali B. 4 4 6 4 5 6 3 1 6 41
Stephen N. 4 2 4 4 6 6 6 3 6 41
Kendra B. 2 5 6 6 6 3 6 2 6 42
Courtney C. 4 4 5 5 6 6 6 2 6 44
Joel M. 4 5 5 5 6 6 6 3 4 44
Matthew H. 4 5 4 6 6 6 6 3 6 46
Jennifer J. 4 6 6 6 6 6 6 3 6 49

When:
Saturday, February 2nd 2019
What Time:
11:00am practice, play starts at 12:00pm sharp
Where:
1096 Sandwick Way
Folsom, CA 95258
  • Doors open at 11:00am for practice, play begins at 12:00pm sharp
  • Last tee-time by 2:00pm
  • $10 to enter, 100% goes to prize pool
  • Pin-Golf style tournament
  • 9 hole qualifying round, followed by 3 hole match play finals
  • Top 12 advance to finals, or top half if we have less than 24 players

The third annual Winter Cup Pin-Golf style tournament will be held on February 2nd, 2019. This is an IFPA-sanctioned tournament with 100% of the entry fees going towards the prize pool. With an informal Pin-Golf style tournament, the focus is on fun and camaraderie.

General Course Rules:
  • Last tee-time by 2:00pm! All entrants must start playing by 2:00pm.
  • You must play the course from start to finish, including your mulligan, and turn in your scorecard.
  • Extra balls are counted as a continuation of the current ball being played, NOT an additional stroke.
  • Once a player reaches the target goal, they should record their strokes and plunge any remaining balls to keep things moving.
  • Tilting another players ball will result in an automatic score of 6 strokes awarded to the offending player for that hole.
  • The player whose ball was tilted will replay the hole after the group completes their game, ONLY if the player did not already reach the target goal.
  • Slam tilting a game in progress will result in an automatic score of 6 strokes awarded to the offending player for that hole. A second offense will result in a disqualification from the entire tournament.
  • Bang backs and death saves are not allowed.
  • Rulings will adhere to the PAPA/IFPA Tournament Rules as closely as possible.
Entry:
$10 per player
Payouts:
1st place50% of prize pool
2nd place25% of prize pool
3rd place15% of prize pool
4th place10% of prize pool
Qualifying Round:
  • Players will be put in groups of 2, 3, or 4, depending on turn out and time constraints.
  • Each player in the group will play for a goal indicated on the machine.
  • The number of balls played to reach the indicated goal will be counted as "Strokes".
  • Each game counts as a single hole.
  • Once a group completes a hole, the group will move to the next hole.
  • The qualifying round will be 9 holes (9 games).
  • There is a maximum of 6 strokes per hole.
  • If a player does not reach the goal within 5 balls played, their score will be recorded as a 6 (6 strokes).
  • Lowest scoring player (fewest strokes) plays first on the next hole. Second lowest score plays next, and so on.
  • After all 9 holes have been played, each player will play a single mulligan hole for a chance to replace one hole's score.
  • At the end of qualifying (9 holes), the top 12 players (or the top half of all players if less than 24) with the fewest strokes will advance to the finals.
  • Ties will attempt to be broken by a formula. If tie breakers are still needed, players will compete in a group on a single randomly chosen machine for high score.
Finals Round:
  • Seeding is based on the number of strokes from qualifying, with the lowest total strokes as the top seed.
  • Players will be assigned to a group of 3 or 4 according to seed.
  • Each group will play a total of three holes.
  • The two players with the lowest number of strokes after three holes will advance to the next group, with the other player(s) being eliminated each round.
  • Matches will continue until there are two remaining players, who will play a championship round head to head for high score on best 2 out of 3 games.
  • Ties will be broken on a single game played for high score to determine final position.
  • Winner of the final head to head match will be declared the 2019 Winter Cup Champion.
All holes subject to change

Qualifying Course Holes Par 24


HOLE #1 - Gold Ball
Par 3

Award Blue Ball
  • Complete all letters in G-O-L-D-B-A-L-L
  • Shoot middle target to spot letter
  • Shoot various playfield rollovers to spot letter
  • Final letter must be collected by middle target
  • Once ball drains after spelling G-O-L-D-B-A-L-L, blue ball will enter shooter lane
  • Once blue ball enters shooter lane, the goal is achieved and the player can stop playing
  • (Please plunge blue ball and let drain to advance to next player)

HOLE #2 - Sorcerer
Par 2

Light Spinners
  • Shoot spot targets to collect corresponding letters in S-O-R-C-E-R-E-R
  • Collect all letters in S-O-R-C-E-R-E-R to light spinners
  • S-O-R-C-E-R-E-R letters will hold over for player from ball to ball
  • Tilting will reset all S-O-R-C-E-R-E-R progress
  • Once spinners are lit, the goal is achieved and the player can stop playing

HOLE #3 - Cosmic Gunfight
Par 3

Earn Cosmic Ball
  • Complete the 9 insert ABC grid on the left side
  • Hold left flipper and use right flipper to change the ABC row on the 9 insert ABC grid
  • Once grid is completed, the player number will light on the bottom right of the backglass
  • Once the Cosmic Ball light is lit for the player, the goal is achieved and the player can stop playing

HOLE #4 - Spider-man (VE)
Par 3

Defeat any THREE (3) of the 4 major villains once
  • Major villains are the colored lamps in the middle of the playfield
  • Green Goblin/Green - Shoot left side green stand-up targets to start and defeat Green Goblin mode
  • Venom/Blue - Shoot left side ramp from upper right flipper to start a Venom mode, shoot left side and left top ramps to defeat Venom
  • Sandman/Yellow - Shoot center yellow 3-bank to start a Sandman mode, shoot under Sandman to defeat him
  • Doc Ock/Red - Shoot right scoop multiple times to start a Doctor Octopus mode
  • Once any THREE (3) of the 4 major villain lamps are lit solid, the goal is achieved and the player can stop playing

HOLE #5 - Baywatch
Par 3

Start Guard Millions
  • Various shots around the playfield correspond to G-U-A-R-D letters
  • Shoot all these shots to collect each letter in G-U-A-R-D
  • Once all letters in G-U-A-R-D are collected, Guard Millions will start
  • Once Guard Millions starts, the goal is achieved and the player can stop playing

HOLE #6 - Skateball
Par 2

Advance right eject saucer to 50k
  • Collect bonus right saucer starts at 20k
  • Complete left side drop target bank to advance value at collect bonus saucer
  • Complete drops twice to advance value to 50k
  • Once the saucer value is lit for 50k, the goal is achieved and the player can stop playing

HOLE #7 - Jack•Bot
Par 2

Play TWO (2) Casino games
  • Shoot the Game Saucer between the left ramp and the visor to start a casino game
  • The Game Saucer is lit when a casino game insert is flashing
  • Game Saucer is lit at the start of the game and stays in memory from ball to ball
  • Game Saucer does not automatically re-light at the start of a new ball
  • Re-light the Game Saucer by shooting the left ramp when RE-LIGHT GAME SAUCER is flashing above ramp
  • Game Saucer may also be re-lit by hitting a lit white Keno arrow when the Keno grid is partially filled in
  • Game Saucer may also be re-lit upon successful doubling of a casino game award by shooting the Cashier under the left ramp
  • Once TWO (2) casino game inserts are solidly lit, the goal is achieved and the player can stop playing

HOLE #8 - Starship Troopers
Par 3

Advance to Zegema Beach
  • Kill 6 Warriors and 3 Hoppers to clear planet Antilles
  • Kill a Warrior bug by shooting any flashing YELLOW standup target
  • Kill a Hopper bug by shooting any flashing GREEN standup target
  • If you shoot a bug standup with the mini-flipper, that hit will count as two kills
  • Bugs can be killed only during regular play
  • It is possible to be awarded Spot Species from the Recon mystery scoop
  • Once all bugs are cleared from Antilles, schoot Advance Planet at the Recon scoop to advance to Zegema Beach
  • If you drain before shooting Advance Planet, you will have to shoot the scoop on your next ball
  • You can also shoot the ARM NUKES! saucer to start a two ball multi-ball round; when multi-ball ends, you will advance to Zegema Beach
  • Once both the Antilles and Zegema Beach planets are flashing, the goal is achieved and the player can stop playing

HOLE #9 - Addams Family
Par 3

Light FIVE (5) Mansion Rooms
  • Shoot Electric Chair when lit (left-side yellow light) to collect the flashing Mansion Room
  • The right in-lane lights the Electric Chair temporarily
  • Center ramp or left ramp permanently lights Electric Chair
  • Lower Swamp entrance awards a Mansion Room whenever the Electric Chair ordinarily would
  • Mansion rooms can also be spotted by hitting the Bear Kick ramp enough times
  • The game will start with one room pre-lit since extra balls are turned off
  • Once FIVE (5) Mansion rooms are lit solid, the goal is achieved and the player can stop playing

MULLIGAN - Player Choice
Par ?

Choose a Hole
  • Choose any one (1) hole from your card to re-play
  • You MUST use this new score if choosing to re-play a hole
  • If you choose a hole with a current score of 5, re-play that hole and get 6 strokes, your score for that hole is now a 6!
  • It is your choice which hole to re-play, doesn't have to be the hole with the most strokes
  • It is not mandatory to re-play any hole, it is your choice
  • You must play the course from start to finish, including your mulligan, and turn in your scorecard.
  • Recorded scores from other players will not be known until qualifying is over.

BACKUP - Terminator 2
Par 2

Collect LIGHT RETURN LANES Escape Route Insert
  • Escape Route inserts are in a line on the left side of the playfield:
    • Security Pass, Hold Bonus, Light Return Lanes, Multi-ball, etc...
  • Qualify Escape Route features by completing the red 3 bank stand up targets in the middle of the playfield
  • Completing the 3 bank will qualify a feature, indicated by flashing the next feature insert
  • Escape Route features are qualified in a sequential order, from bottom to top
  • Shoot the top kickout hole (left side lane) to collect the bottom-most flashing Escape Route feature
  • Once LIGHT RETURN LANES insert is solidly lit, the goal is achieved and the player can stop playing

BACKUP - F-14 Tomcat
Par 3

Collect DELTA kill
  • Shoot left side kick back lane (Yagov) to advance kills
  • Shoot center stand up targets when kill is lit (in-lane rollover) to also advance kills
  • Advance kills until you light the DELTA kill insert
  • Once the DELTA kill insert is lit, the goal is achieved and the player can stop playing

Quarter-Finals Banks - 12 Players


BANK 1 Par 10

HOLE #1 - Gold Ball — Par 3

SAME AS QUALIFYING
  • Start "gold ball" round

HOLE #2 - Spider-man (VE) — Par 4

Defeat all FOUR (4) of the major villains once
  • Once all FOUR (4) of the major villain lamps are lit solid, the goal is achieved and the player can stop playing

HOLE #3 - Jack•Bot — Par 3

Play THREE (3) Casino games
  • Once THREE (3) casino game inserts are solidly lit, the goal is achieved and the player can stop playing

BANK 2 Par 10

HOLE #1 - Starship Troopers — Par 4

Advance to Dantana
  • Once the Antilles, Zegema Beach, and Dantana planets are flashing, the goal is achieved and the player can stop playing

HOLE #2 - Sorcerer — Par 2

SAME AS QUALIFYING
  • Light spinners

HOLE #3 - Baywatch — Par 4

Start THREE (3) Main Modes
  • Shoot a main shot three times to start it's corresponding mode; start three of these modes
  • Main modes only, Shark modes do not count towards goal
  • Once your THIRD (3rd) mode is started, the goal is achieved and the player can stop playing

BANK 3 Par 10

HOLE #1 - Cosmic Gunfight — Par 3

SAME AS QUALIFYING
  • Earn Cosmic Ball

HOLE #2 - Addams Family — Par 4

Light SEVEN (7) Mansion Rooms
  • Once SEVEN (7) Mansion rooms are lit solid, the goal is achieved and the player can stop playing

HOLE #3 - Skateball — Par 3

Advance right eject saucer to EXTRA BALL
  • Once the saucer value is lit for EXTRA BALL, the goal is achieved and the player can stop playing

Semi-Finals Banks - 6 Players


BANK 1 Par 10

HOLE #1 - Gold Ball — Par 3

SAME AS QUALIFYING
  • Start "gold ball" round

HOLE #2 - Starship Troopers — Par 4

Advance to Dantana Beach
  • Once the Antilles, Zegema Beach, and Dantana planets are flashing, the goal is achieved and the player can stop playing

HOLE #3 - Skateball — Par 3

Advance right eject saucer to EXTRA BALL
  • Once the saucer value is lit for EXTRA BALL, the goal is achieved and the player can stop playing

BANK 2 Par 10

HOLE #1 - Cosmic Gunfight — Par 3

SAME AS QUALIFYING
  • Earn Cosmic Ball

HOLE #2 - Baywatch — Par 4

Start THREE (3) Main Modes
  • Shoot a main shot three times to start it's corresponding mode; start three of these modes
  • Main modes only, Shark modes do not count towards goal
  • Once your THIRD (3rd) mode is started, the goal is achieved and the player can stop playing

HOLE #3 - Jack•Bot — Par 3

Play THREE (3) Casino games
  • Once THREE (3) casino game inserts are solidly lit, the goal is achieved and the player can stop playing

Finals Bank - 4 Players


BANK 1 Par 10

HOLE #1 - Spider-man (VE) — Par 4

Defeat all FOUR (4) of the major villains once
  • Once all FOUR (4) of the major villain lamps are lit solid, the goal is achieved and the player can stop playing

HOLE #2 - Sorcerer — Par 2

SAME AS QUALIFYING
  • Light spinners

HOLE #3 - Addams Family — Par 4

Light SEVEN (7) Mansion Rooms
  • Once SEVEN (7) Mansion rooms are lit solid, the goal is achieved and the player can stop playing

Championship Round - High Score, Best 2 out of 3


  • Random selection game #1
  • Loser of game #1 chooses game #2
  • Loser of game #2 chooses game #3

BACKUP - Terminator 2
Par 3

Collect MULTI-BALL Escape Route Insert
  • Once MULTI-BALL insert is solidly lit, the goal is achieved and the player can stop playing

BACKUP - F-14 Tomcat
Par 4

Collect FOX kill
  • Once the FOX kill insert is lit, the goal is achieved and the player can stop playing